﻿/*************************************************************************
 *  Copyright (C), #CopyrightTime#, YangTao tech. Co., Ltd.
 *  FileName: SetLayer
 *  Author: YT   Version: 1.0   Date: 5/22/2017
 *  Version Description:
 *    
 *  File Description:
 *    
 *  Class List:
 *    <ID>           <name>             <description>
 *     1.         SetLayer             
 *  Function List:
 *    <class ID>     <name>             <description>
 *     1.
 *  History:
 *    <ID>    <author>      <time>      <version>      <description>
 *     1.        YT        5/22/2017       1.0        Build this file.
 *************************************************************************/

namespace Developer.Script
{
    using UnityEngine;
    using System.Collections;
    using Developer.GameObjec;

    //[RequireComponent(typeof())]
    //[AddComponentMenu("")]
    public class SetLayer: MonoBehaviour
    {
        #region Property and Field
        //  [Tooltip("")]
        //  [SerializeField]
        #endregion

        #region Private Method
        void Start()
        {
            GameObjectExtention.BroadcastLayer(this.gameObject, 5);
        }

        //  void Update()
        //  {
        //
        //  }
        #endregion

        #region Public Method
        #endregion
    }//class_end
}//namespace_end